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Knowledge Media Institute | SILVER Logo

SILVER

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Narrative Hypermedia  
Semantic Interactive Learning Visualisation Environment Research

The aim of the SILVER project is to develop educational software based on knowledge visualisation technology that will allow learners and educators to collect, organise, experiment and interact with multimedia assets. With the software, learners and teachers will be able to select multimedia assets related to a theme, visualise conceptual relationships associated with those assets and assemble them in different ways reflecting alternative perspectives.

The SILVER project is supported by the Technology Strategy Board and is a collaboration with the Bridgeman Art Library and Lexara. Bridgeman Art Library is the world's leading source of fine art, history and culture with some 260,000 images available on-line, plus 750,000 historical photographs, from 8000 locations. LEXARA is a company that develops technology-enabled products to support organisations in the publishing, education, corporate and cultural heritage sectors. SILVER is developing applications aimed at supporting both school and work-based learning.

Participant(s): Paul Mulholland, Gabriela Pavel, Annika Wolff

Project Champion: Zdenek Zdrahal
Further Information Email | Zdenek Zdrahal


URL: http://www.silvereducation.org/


External Publications

Publications | Visit External Site for Details Publications | doi

Wolff, A., Mulholland, P. and Zdrahal, Z. (2012) Using machine-learning and visualisation to facilitate learner interpretation of source material, Interactive Learning Environments, taylor and francis

Publications | Visit External Site for Details

Wolff, A., Mulholland, P., Zdrahal, Z. and Blasko, M. (2010) Knowledge Modelling to Support Inquiry Learning Tasks, International COnference on Knowledge Science, Engineering & Management, Belfast, U.K.

Pavel, G. (2010) Progress towards intelligent support for human articulation of concepts from examples,, Int. J. Knowledge and Learning, Vol. 6, No. 1, pp. 82-97, Inderscience Publishers Ltd.

Publications | Visit External Site for Details

Wolff, A., Mulholland, P. and Zdrahal, Z. (2010) Visual summaries of data: a spatial hypertext approach to user feedback, Poster at Hypertext 2010, Toronto, Canada

Publications | Visit External Site for Details

Pavel, G. (2010) Machine Learning Support for Human Articulation of Concepts from Examples - A Learning Framework, TECH-EDUCATION 2010, Athens, Greece , Technology Enhanced Learning: Quality of Teaching and Educational Reform, eds. Lytras, M. et al., CCIS 73, pp. 80-84, Springer-Verlag Berlin Heidelberg

View all 6 publications
 
 
The Open University KMi Event | SSSW08
KMi 2013 - A review of the year

Download the KMi 2013 Review of the year iBook to your iOS device or alternatively as a PDF.

Journal | 25 years of knowledge acquisition
 

Social Software is...


Social Software
Social Software can be thought of as "software which extends, or derives added value from, human social behaviour - message boards, musical taste-sharing, photo-sharing, instant messaging, mailing lists, social networking."

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.