Prolearn Mobile Concept 2 - Ubiquitous Learning Pedagogy Learning objects on small devices, particularly relevant for professional
learners who may need to acquire skills in the field and away from
larger computing resources.
Case study 2a– IR Treasure Hunt |
The Treasure Hunt demonstrator
was developed as a proof of concept application, showing
how to combine mobile technology and location information
to create a unique learning environment. The application
is based on the well known children’s game of a treasure
hunt, but using XDA-II PDAs and IR tags by a company Hypertag
Ltd. The players split into competing teams with have a ‘home’ and ‘away’ contingent.
In the initial study, conducted with mixed groups of teachers
and children, the home part of each team was seated at a networked
pc, whilst the away team members searched around the buildings
and grounds of Robinson Executive College in Cambridge.
The teams were looking for tags which would fire off clues in
the PDA and that (when solved, with the aid of the home team)
lead to the next tag - and ultimately to a prize. The workshop
had five competing teams running around searching for clues.
Each tag gave exclusively different clues to different teams,
so there could be no cheating or following! And each treasure
trail was different for them all... with a mix of geographical,
mathematical and general clues leading to the next location.
The tags used were produced by a company called Hypertag - being
IR devices they can easily work with the IR interfaces of smartphones,
like the XDA. So whilst they can show the potential of RFID like
devices - they can be used right now, to get the exploratory
models right! |
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http://news.kmi.open.ac.uk/rostra/news.php?r=6&t=2&id=637 |
Case study 2b – RFID
Knowledge Hunter |
Knowledge Hunter is a further
development on the principles of the Treasure Hunt game discussed
previously. Once again it combines mobile technology and
location information to create a unique learning environment.
The location information in this case is provided by RFID tags,
which have the added advantage of not requiring a line-of-sight
and requiring no connected power supply. This simple example
uses a 'mobile' game that involves answering a question to
get directions to the next location in the game, until all
locations have been visited. At each site visited a unique
RFID tag triggers the question for that location and instructions
for the next task in the game.
The Knowledge Hunter application is available for download,
for Prolearn members to run their own games, and is available
as a demonstrator from the link below: |
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http://cnm.open.ac.uk/projects/rfid/kheg.html |
Case Study 2c : CitiTag |
CitiTag is a wireless location-based
multiplayer game, designed to enhance spontaneous social
interaction and novel experiences in city environments by
integrating virtual presence with physical.
The game was developed as a collaborative project between
the Open University and Hewlett Packard Labs, Bristol. In
the first version of CitiTag you roam the city with a GPS
and WiFi-enabled iPaq PocketPC in search for players of the
opposite team that you can ‘tag’. You can also
get tagged yourself if one of them gets close to you. Then
you need to find a friend to free you. Urban space becomes
a playground and everyone is a suspect.
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http://cnm.open.ac.uk/projects/cititag/ |
Case study 2d : The RAFT project |
The RAFT project (Remote Accessible
Field Trips) is aimed at facilitating field trips for schools,
but the concepts of using technologies to support remote learning
interactions in the field are also relevant to professionals.
The RAFT system includes work by Prolearn Partners in FIT,
and by associate partners at the University of Dundee.
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http://www.raft-project.org/ |
Case study 2e : Automatic Control Laboratory |
In a similar vein, work on connecting
experimental devices to mobile users on PDAs is presented by
the Automatic Control Laboratory hosted by EPFL. This work
aims to showcase Real-time Interaction over the Internet to
enable users to efficiently interact with physical equipment
at a distance.
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http://lawww.epfl.ch/page5359.html |
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